Saturday, February 27, 2010

Virtual Worlds Collide with Real World

Increased access to virtual worlds…

Samsung brings Second Life to Smartphones

Sparkle: The iPhone Gets Its First Virtual World (And It's Completely 3D)

Playstation 3 came with it's own virtual world.

Unlike high graphic intensive computer games, Virtual Worlds are generally programmed to run on lower level machines…

There

Second Life

Farmville 

Toontown

Interesting Article:

Where virtual worlds once ruled, FarmVille dominates

Augmented Reality

Augmented Reality + Videogame Culture = Human Pac-man

 

Segment from BBC Science Special

Friday, February 26, 2010

Virtual Moneys = Real Moneys

The phenomena real money gets translated to virtual money for use in a virtual world, just like Chuck E. Cheese charges for tokens. 

Businesses even make money from trading in game money for real money.

http://mymmoshop.com/ - Specializes in the farming and selling of in-game money from massively-multiplayer online games like World of Warcraft, Final Fantasy XI, and Everquest II, has by purchased by My MMO Inc. to the tune of $10 million.

Money making from the games themselves.

Zynga Pushing Nine Figures In Revenues Thanks To Micro-Transactions

Generating Revenue from Virtual Goods

Video is from the Virtual Goods Summit.

Monday, February 22, 2010

The Future of Games from a 2007 Perspective

Article Link

Found an article predicting the future of games from Electronic Gaming Monthly.  Issue 215 – May 2007.

Wednesday, February 17, 2010

Tuesday, February 2, 2010

A Study of Videogames

Important Games (Historical)

  • Spacewar! – First Videogame
  • Magnavox Odyssey – First Home Console
  • Galaxy Game – First Coin Operated Game

Important People

  • Chris Crawford
  • Ralph Baer
  • John Carmack and John Romero
  • Shigeru Miyamoto

Interactivity

  • Augmented Reality
  • Artificial Intelligence
  • Input Devices
  • Cooperative Play and Connectivity with Friends

Games as a Method of Learning

  • Paul Glee reading
  • Examples

Cultural Changes within Games

  • Games as a means of social change (Activity)
  • Games as a means of promotion

Cultural Changes with the Game Industry

The Near Future of Games

I hope to explore what is going to happen within the next year.